Dienstag, 30. Oktober 2012

Why i am doing this technical mumbo jumbo? Because i love animation. In fact i´m a workaholic.

tiger progression from Dietrich Magnus on Vimeo.

Here´s another rig i created while animation mentor and my full time job at Piranha Bytes, as well as rigging all creatures for Risen 2. It´s still an old overview of the rig, because i added a lot more control to the back\tail, to get a better line of action.

rough rig test from Dietrich Magnus on Vimeo.

Here is a creature i can´t wait to animate, i rigged it but didn´t had the change to put it in scene. Thank you Steve for the creature :)

creature rig test from Dietrich Magnus on Vimeo.

Alright, alright. I was looking though my old blog and was ashamed of all the stuff i did in my beginning years. I´m going to post here my personal progress, achievements, projects, etc. 1 Dilemma as an animator is not getting awesome rigs if you´re not in the movie industry or in a small game company, so i learned to rig myself. This is a project in which i want to try more with muscle simulation. Of course the character on the right is only layout where muscles are to help me understand anatomy.